Refund a passive point in Path of Exile 2 by pressing P, holding Ctrl and left-clicking the allocated node, then confirming the gold cost. The price climbs with your level and your running refund count: a few hundred gold early, over 15,000 gold per point by level 70. Ascendancy points cannot be refunded this way.
If you are in Act 2 or 3 with a dead node on your tree, you are fine. At level 30 a refund runs roughly 1,200 gold, and you will have picked up more than that from incidental drops before the next waypoint. The first 20 refunds are priced far below the rest, which is what keeps early experimentation cheap.
The number that catches people is the cliff, not the slope. Refund sixteen points at level 80 and the bill lands north of 400,000 gold, because cost scales on both axes at once — your level and how many points you have already pulled. There is no bulk discount and no cheap window you can bank for later.
Two things a gold refund will never touch. The first two points on your starting attribute node are locked permanently, which matters only if you picked an attribute you genuinely cannot use. Ascendancy passives sit behind an entirely separate item, the Refund Point from the Trial of the Sekhemas.
- Refund hotkey: press P, hold Ctrl and left-click the allocated passive node, then confirm the gold charge.
- Cost curve: roughly 1,200 gold per point at level 30, rising past 15,000 gold per point at level 70.
- First 20 cheaper: refunds one through twenty are discounted; everything after that is priced at full escalation.
- Locked starting node: the first two points on your character's starting attribute node cannot be refunded at any price.
- Ascendancy exception: Ascendancy passives need Refund Points from the Trial of the Sekhemas, not gold.
How do you refund a passive skill point in Path of Exile 2?
Refunding works from anywhere, including the middle of a map, and it costs gold rather than a currency item. You need the passive tree unlocked, which happens the moment you allocate your first point in Act 1, and enough gold in your character's purse to cover the fee. There is no vendor, no NPC dialogue and no trip back to town. At level 20 a single refund runs 600 gold; by level 50 the same click costs 6,000.
- Press P to open the passive skill tree. On controller, hold the left stick button or open the pause menu and select Passives. The tree opens over your current game state, so you do not need to be in a safe zone.
- Find the node you want to remove. Allocated nodes are lit; unallocated ones are grey. Hovering over a lit node shows its stats and, in the tooltip footer, the gold cost of removing it.
- Hold Ctrl and left-click the allocated node. The Ctrl modifier is what separates a refund from a normal click, and it is the step most players miss on their first attempt. Without it, nothing happens and no error message appears.
- A confirmation window opens showing the node name, the gold cost and your current gold total. Read the cost before accepting, because it is deducted immediately and there is no undo on the transaction itself.
- Click Accept. The point returns to your unallocated pool and the gold leaves your character. The whole sequence takes about four seconds once you know the keys.
- Spend the freed point by left-clicking any node still connected to your tree. The passive panel shows your unspent count in the corner.
The failure case is structural rather than mechanical. You cannot refund a node if doing so would disconnect other allocated nodes from the tree's starting point. If your path runs through the node you are trying to remove, the confirmation window either will not appear or the cost will be quoted for a different node than the one you clicked. Refund the outermost node of the branch first, then work inward one point at a time, paying a separate fee at each step. At level 80 that is 18,500 gold per point, so clearing a five-node branch to reach one mistake costs roughly 92,500 gold.
Worth knowing before you commit: the Trial of the Sekhemas vendor sells a standalone Refund Point item for 1,500 gold, and it applies without the connectivity restriction. At low character levels the vendor price is worse than the direct refund. At level 80 it is less than a tenth of the cost, which is the first sign that the direct-refund pricing has stopped being meant for you.
What is the gold cost formula for refunding points?
The Hooded One charges a flat formula, and it has two terms. The first is a level term: 20 gold multiplied by your character level. The second is a penalty term: 500 gold multiplied by the number of refunds you have already bought on that character, and it never resets. So your first refund at level 20 costs 600 gold, your second costs 1,100, your third 1,600, and by the tenth you are paying 5,100 for a single point that cost you 600 a few minutes earlier.
Gold in Path of Exile 2 is character-bound. You cannot trade it, mail it, or convert it from Chaos Orbs, so the cost is purely a time sink measured in gameplay hours, not a price set by a market.
| Character level | 1st refund | 5th refund | 10th refund | Total for 10 points |
|---|---|---|---|---|
| 10 | 700 gold | 2,700 gold | 5,200 gold | 29,500 gold |
| 30 | 1,100 gold | 3,100 gold | 5,600 gold | 33,500 gold |
| 50 | 1,500 gold | 3,500 gold | 6,000 gold | 37,500 gold |
| 70 | 1,900 gold | 3,900 gold | 6,400 gold | 41,500 gold |
| 90 | 2,300 gold | 4,300 gold | 6,800 gold | 45,500 gold |
| 80 (high-refund example) | 18,500 gold per point at 30 prior refunds | — | — | ≈555,000 gold for 30 points |
Read the table by level band, because the answer flips around level 50. Below 50 you are earning gold faster than the formula punishes you, so spend it: the Trial of the Sekhemas vendor sells a Refund Point item for 1,500 gold, which is roughly two or three minutes of Act 2 or Act 3 clear speed, and a level 30 player fixing three bad nodes pays 6,900 gold total. Above 50 the penalty term dominates. At around 12,000 gold per hour in tier 1–5 maps, 30 refunds at high refund counts costs roughly 46 hours of farming, while an experienced player can rush the campaign on a replacement character in 10–12 hours and arrive with a clean tree. The flip is the early-band exception: if you are still in Act 2 or 3 and only one or two nodes are wrong, refund them now. Restarting only wins when the mistake is structural, meaning six or more points spread across the tree, or when you have already pushed past level 60 and face a respec bill in the hundreds of thousands.
Grinding Gear Games designed this on purpose. Unlike most ARPGs, Path of Exile 2's respec system makes you regret your choices: the cost scales so steeply that at level 80, refunding 30 points exceeds 500,000 gold, which is punitive by design and makes rolling a fresh character a legitimate strategic move rather than an admission of failure.
Which passive points cannot be refunded?
The Hooded One will take your gold and hand back almost any node you regret, but "almost" is doing real work in that sentence. Five categories of passive points sit outside the refund system entirely, or sit inside it only under conditions you may not meet yet.
- The first two points in your starting attribute node. Every class begins with two points already allocated — Strength for the Marauder, Dexterity for the Ranger, Intelligence for the Witch, and the matching hybrid node for the scion-style classes. Those two are baked into the character. No gold amount, no interface option, no vendor will remove them.
- All 8 Ascendancy points. The passive skill tree's Ascendancy sub-tree is a separate ledger. Refunding there costs a Refund Point item rather than gold, and the transaction only happens at the Ascendancy altar in the Trial of the Sekhemas. A character who has taken all 8 points and wants to swap a major node needs 8 Refund Points, not 8 payments of gold.
- Points awarded by the Act 3 "Deal with the Devil" quest chain. These arrive pre-allocated and refuse to move until you finish the campaign. The node stays greyed out in the refund interface regardless of how much gold sits in your inventory. Expect the lock to release the moment you kill the Act 3 boss on Cruel difficulty and step into the epilogue.
- Points refunded through a full tree reset. Grinding Gear Games occasionally pushes a patch that hands every character a free respec, usually after a significant balance pass. Those refunds bypass gold entirely and have no level scaling. They are rare, they are announced in patch notes, and missing the window is entirely possible if you do not log in during the league.
- Points that would leave an invalid tree. If removing a node would orphan a downstream cluster — a keystone that depends on a path node, for instance — the refund is blocked until you detach the dependants first. The system will not auto-prune for you. Work from the leaves inward.
- Points allocated during a party-shared quest reward. Some Act 2 and Act 3 rewards grant a passive point to every member of the party at the moment of completion. If your character was carried through that quest, the point is still yours to keep, but the refund interface may flag it as locked until you independently re-enter the zone and complete the objective solo. This is the most commonly reported false lock in early access.
The one people get wrong most often is the starting attribute node. New players spend an hour hunting the refund menu for it, convinced they mis-clicked at character creation, when in fact the two points were never a choice. If your build genuinely needs a different starting attribute spread, no amount of gold fixes it at level 20 or at level 80, and the honest answer is that you need a different character.
When is it worth restarting instead of respeccing?
The crossover sits somewhere around 25 points moved at level 70. At level 80 the Hooded One charges 18,500 gold per point, so a 30-point rebuild runs roughly 555,000 gold. Tier 1–5 maps pay out about 12,000 gold an hour in the current early access economy. That is 46 hours of farming for a passive tree that still might not work.
An experienced player rushing the campaign reaches endgame in 10 to 12 hours. The maths is not close. Restarting wins on time by a factor of four, and it wins on certainty, because a fresh character arrives at the same level with a tree you already know is wrong and can build correctly the first time.
Below that threshold the answer flips. Paying 600 gold to undo a mistake at level 20, or 6,000 at level 50, is a rounding error against an hour of play. Fix the tree and keep moving. Refund Points bought from the Trial of the Sekhemas vendor at 1,500 gold each are a fine stopgap in Acts 2 and 3, where your income is thin and one bad node is genuinely blocking your damage.
Do not delete the old character. A level 70-plus exile parked in your roster still runs maps for currency, still holds whatever Chaos Orbs and gear you were carrying, and still works as a mule when your stash tabs fill up. If the rebuild fails, you have a fallback. That is worth more than 555,000 gold.
How much gold do you need to respec a full build at level 90?
A level 90 character has roughly 100 passive points allocated, and refunding every one of them costs about 2.5 million gold at the per-point rate the 2026 early access economy charges at that level. That number is not a rounding error or a worst case. It is the actual bill. Grinding Gear Games tuned the curve so that a single point at level 80 runs 18,500 gold, and 30 points alone at that level comes to approximately 555,000 gold. Scale that to a full tree and you are looking at a figure most players will never see in their currency tab.
Now compare it to income. Running tier 1–5 maps, a solo character pulls in about 12,000 gold per hour, and that figure assumes you are actually clearing, not standing in your hideout rolling mods. Divide 2.5 million by 12,000 and you get over 200 hours. An experienced player rushing the campaign on a fresh character finishes Acts 1 through 3 and Cruel difficulty in 10–12 hours. The arithmetic is brutal and it does not favour the respec: you can level a replacement to the same point in roughly a twentieth of the time it takes to farm the gold to undo 100 points on the character you already have.
What high-level players actually do
The practical workaround is to never need a full respec in the first place. Level with a build that clears comfortably through the campaign, then at around level 70 convert to your endgame setup by refunding only the 15–20 points that actually changed. At level 70 rates those 15–20 points cost roughly 250,000 gold, which is about 20 hours of early mapping — still steep, but survivable, and far less than a full tree.
If you want to skip gold entirely, the Trial of the Sekhemas vendor sells a single Refund Point item for 1,500 gold, which is worth knowing when you have exactly one node to fix and do not want to touch the level-scaled cost at all. Neither route rescues a build that is fundamentally wrong at level 90. At that point the honest answer is that you are rerolling, and the gold you would have spent on refunds buys you a decent starter set for the new character instead.
Can you refund Ascendancy points with gold?
No. Ascendancy points run on their own currency, and the gold you hand The Hooded One for passive tree refunds does nothing for them. To take back an Ascendancy point you need a Refund Point item, which is spent at the Ascendancy altar inside the Trial of the Sekhemas. The trial's vendor sells Refund Points for 1,500 gold each once you have completed the trial on that character, so the cost per point is fixed rather than scaling with your level. A level 22 character and a level 88 character both pay 1,500 gold.
Two of your eight Ascendancy points are locked for good. The first pair, the ones that establish your Ascendancy class in the first place, cannot be refunded by any means. Grinding Gear Games designed it that way so that the class choice stays a commitment. Everything past those two is fair game, which means a character has a theoretical maximum of six refundable Ascendancy points and therefore needs at most six Refund Points, or 9,000 gold, to fully unwind its Ascendancy allocation.
The practical order of operations
Buy the Refund Points before you walk into the altar room. The vendor's stock refreshes on its own schedule, and turning up empty-handed means another run at the trial rather than a quick fix. Once you have the items, spend them one at a time and re-allocate as you go, because the altar will not let you bank an unspent point outside the Ascendancy menu.
Compare that 1,500 gold against the passive tree numbers and the contrast is stark. A single passive refund at level 50 costs roughly 6,000 gold, four times a Refund Point, and at level 80 you are looking at about 18,500 gold per point against an income of roughly 12,000 gold per hour in tier 1 to 5 maps. Ascendancy refunds are the one part of respeccing in Path of Exile 2 that stays cheap at every character level. If your Act 2 or Act 3 build feels wrong because of an Ascendancy choice rather than a passive node, fix that first.
What is the cheapest way to respec in Path of Exile 2?
Refund cost is a function of character level at the moment you click, not the level you were when you spent the point. That single detail is worth more gold than any farming route. The list below is ordered roughly by how much each habit saves, largest first.
- Refund anything that feels wrong before level 30, not after. In the 2026 early access economy a refund at character level 20 costs 600 gold. At level 50 it costs 6,000. You are not paying for the mistake, you are paying for the level you were standing at when you fixed it.
- Budget refunds into your levelling plan the way you budget flasks. If you are following a levelling build guide, expect to undo three to six nodes somewhere around Act 3, when your main skill changes or a weapon base drops that changes what scales you. Six refunds at level 30 is a few thousand gold. Six at level 70 is a farm session.
- Run the passive tree through Path of Building 2 before you spend the point. Path of Building 2 tracks PoE 2 passives, Ascendancy nodes and item modifiers, and it will show you the actual DPS and effective life change from a node rather than the tooltip's vague promise. Two minutes in a planner is cheaper than 6,000 gold.
- Buy Refund Point items from the Trial of the Sekhemas vendor when you are passing through anyway. At 1,500 gold each they are not cheap, but they are a fixed price that ignores your character level — which makes them dramatically better value the higher you climb. Stockpiling two or three at level 40 pays off at level 75.
- Farm gold in Act 3 Cruel, not in tier 1-5 maps. Early maps return roughly 12,000 gold per hour in the 2026 economy. Act 3 Cruel, with its dense pack layouts and short zone runs, beats that per hour for most builds and carries none of the map investment cost. If your goal is gold specifically, mapping is the wrong tool until you are geared for higher tiers.
- Reserve your eight Ascendancy points for the build you actually intend to finish with. You get eight per character and they are refunded through a separate, more expensive route. Spending them on a levelling idea you will abandon at level 60 is the most expensive mistake on this list.
- If the cost to fix has passed 200,000 gold, price the alternative honestly. An experienced player rushing the campaign finishes in 10-12 hours. Thirty refunds at level 80 runs about 555,000 gold, and at 12,000 gold per hour in early maps that is roughly 46 hours of farming — before you account for the fact that a fresh character arrives with a clean tree, eight Ascendancy points, and no debt.
The thing people get wrong is treating a refund decision as urgent. It is not. A node that feels bad at level 35 often becomes correct at level 55 once your gear catches up, and refunding it early just means paying twice. Look at the node in a planner, check whether it is a level-scaling problem or a genuinely wrong pick, and only then spend the gold — ideally before you level again.
How does respec cost compare to other ARPGs like Diablo 4?
Diablo 4 does not charge you anything to move points around below level 50, and past that the fee is small enough that most players never think about it again. Blizzard's design position is that your build is a workspace, not a contract. Last Epoch lands somewhere in between: you pay a penalty for the last few points in a skill's tree, so a build that is 90 percent correct costs almost nothing to fix, while stripping a skill back to zero stings. Neither game makes an ordinary mid-campaign correction feel like a decision you have to budget for.
Path of Exile 2 goes the other way on purpose. At level 20 a single refund runs 600 gold, which is pocket change in Acts 1 and 2. At 50 it is 6,000. At 80 it is 18,500 gold per point, and a full 30-point teardown at that level lands near 555,000 gold. Grinding Gear Games has said repeatedly, in interviews and in patch notes going back to the early access launch, that they want passive points to feel committed. The scaling cost is that philosophy expressed as arithmetic rather than as a locked door. You can always undo a mistake; the game just makes the undo expensive in proportion to how much the mistake mattered.
What that difference actually costs you
Tier 1 to 5 maps pay out roughly 12,000 gold an hour in the current early access economy. So refunding 30 points at level 80 is about 46 hours of mapping, and that is before you account for the fact that you would be running those maps with a build you already know is broken. An experienced player rushing the campaign finishes in 10 to 12 hours, arrives with a functional character, and has a level 65-plus replacement ready to gear in roughly a quarter of the time. That comparison is the whole design argument in one number, and it is why the honest advice for anyone past Cruel difficulty is usually to reroll rather than to farm the refund.
Whether that is good design depends on which player you are. If you came from Diablo 4 and treat your tree as a draft, PoE 2 will read as hostile. If you came from Path of Exile 1 and remember when a full respec cost dozens of Orb of Regret, the gold system is a substantial loosening, not a tightening. Buy your refund points from the Trial of the Sekhemas vendor at 1,500 gold each when you can, and spend them early. The price only goes one direction.
Frequently Asked Questions
How do I refund passive points in Path of Exile 2?
Press P to open your passive tree, hold Ctrl, and left-click the node you want to remove. A confirmation window appears showing the gold cost, and the point returns to your unallocated pool once you accept.
The refund is deducted from the character's gold purse, not your account stash. You can refund any node you have allocated, including notables and keystones, but you cannot leave the tree in an invalid state — some nodes require a connecting path, so the game will refuse the click.
What is the gold cost to respec one point at level 70?
Roughly 15,000 gold for the first refund at character level 70. That figure is the starting point, not a flat rate.
Each additional refund you make on the same character raises the price of the next one, so the tenth point costs noticeably more than the first. Early map farming at level 70 yields somewhere between 8,000 and 20,000 gold per map depending on layout and rarity, which puts the first few refunds at under a minute of play each.
Can I refund Ascendancy points in PoE 2?
Yes, but never with gold. Ascendancy refunds require a Refund Point item obtained from the Trial of the Sekhemas, and it is worth knowing before you plan anything that your first two Ascendancy points are permanent.
The Refund Point is a rare drop from the Trial's later floors, so a full Ascendancy rework generally means running Sekhemas repeatedly rather than paying a fee. If you only need to move one node inside your existing Ascendancy, the item handles it; if you want a different Ascendancy entirely, you are rerolling a character.
Is it better to restart or respec in Path of Exile 2?
Restart. If you need to move more than 25 points and your character is above level 70, leveling a fresh character to the same point is faster than farming the gold a respec of that size demands.
Below 25 points, or below level 70, respec wins — the gold is cheap relative to the hours a new campaign and leveling run costs. The exception is a character you have already invested heavily in with gear and Ascendancy progress; then the calculation shifts back toward paying.
How much gold does a full respec cost at level 90?
Around 2.5 million gold to strip and reallocate 100 passive points at level 90, as an estimate based on current scaling. That is more than 200 hours of farming at early map gold rates.
The compounding per-refund increase is what drives the number up so far; a hundred sequential refunds is not a hundred times the first price. Most players never attempt it. Doing so only makes sense if you are already farming high-tier maps where gold income is an order of magnitude higher.
Do you lose gold when you refund a point?
Yes. The gold is consumed permanently and is not returned if you later reallocate the same point, and the cost of each subsequent refund on that character increases.
This is the main reason respec budgeting matters. Ten small corrections spread across a campaign cost far less than ten corrections made at level 90, so fixing a build early — even if the change is minor — is almost always the cheaper route.